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RockRobin

Band Management Sim, with romance! · By Happy Backwards, Aleema

Star / Stat raising issue in v0.852?

A topic by Haunt created Jan 25, 2018 Views: 353 Replies: 2
Viewing posts 1 to 3

Am I the only one who has found an issue with star / stat raising? IE that it is impossible to get a single character to 5 stars or even 4 stars for that matter? And that is with a character that specializes in something which makes training a stat easier, the "average" characters seem to have even harder time raising up than the specialists.

The issue that I have found seems to be inherent to 'how' training raises and lowers stats. Instead of having a system where stats drain from lack of training / usage, the game for me at least has a system where when you train one stat it lowers a different stat.

Originally I tried training just one stat per 5 weekdays and swapped out which stat I was training each week. I began to suspect something was off when I realized my only real overall gains were from purchased music store items and even then I was ending up with less than the full value. So I began changing up how I trained to try and find some system that worked.

First I tried training 1st stat on M, Th, 2md on Tu, Fr, and 3rd on W, Sa and it failed miserably to go anywhere thanks to losing points as fast as I made them or even losing faster than I could train them. I next tried dumping one stat and just training 1st stat on M, We, Fr and 2nd on Tu, Th, Sa and it failed miserably as well.

I experimented by using a save scumming method. I had all 4 characters train the exact same stat each day, and just rotated which stat was being trained on different days. Any time one or more of the band members would fail to train up / have the frustration bubble popup I would just reload the save for that day and retry until 4 trained up. After 2 weeks the end result was my band's total number of points across the 3 skills had gone _down_ from non-stop perfect training.

The only training path seem that seems to work for me is focusing entirely on one stat (writing) until it gets to 200 and just using the music store items to get free extra non-droppable 100 music / 125 fame, but even that way leaves you missing 175 points of overall ability.  And the moment I start trying to raise either of those beyond that  revised default point I take huge drops to my main writing stat.

And it isn't just an endgame issue either. Even when you just start out you can notice this declining stats with training issue with characters that start out initially even in their stats such as Robin.

I do not really understand why this flawed stat training issue has not been pointed out before this. Unless I somehow downloaded a flawed copy of the game, or a change was made to the code at some point and no one realized, or people just never noticed that the only real way to gain a higher total points value was to let two stats fade to default and/or buy items from music store.

My suggestion for fixing this is to remove the stat drop from training successes. Instead you can move it to either occur randomly as a penalty for the "failure" days and increase the chance of failure or else have a daily or weekly check for "time since last trained X stat" and subtract points if it has been subjectively too long, and perhaps a second threshhold which makes the drop even bigger if the length of time becomes too large.

Developer

First and foremost I want to say that I believe getting your character to 5 stars should be a difficult achievement and it is not required to do well in the game. Secondly, the last time I messed with mechanics, it was to make the game more difficult overall, so it's possible I did not balance or test it well enough.

The issue, I believe, is the "uphill" mechanic that makes it much harder to learn untrained skills. If you raise a skill a little bit and then move on, it basically evaporates. I can see why that's frustrating. I always wanted the game to be about band members complimenting each other, rather than them all being well-rounded, but it is a sim player's compulsion to get all stats as high as possible, I know. I expected players to utilize their resources - gains from hanging out, equipment bonuses and character strengths. The stat raising was balanced with those bonuses in mind. Does that make it inherently flawed? Maybe.

When I ran some tests just now, I found that stats were depleting at a rate that I had reserved for the "Hard" difficulty. I likely did this as a quick fix for people getting to the AMPs too quickly. I also found a bug in Star Quality stress increase. Lastly, I decided to make the following changes:

  • Chance to get stressed while grinding significantly lowered if that skill is their strength
  • Chance to lose stat is lowered if they are well-trained (150+) or that skill is their strength
  • Amount of stress recovered from relaxing is increased if the character has a low stress tolerance

I felt like this helped. :)

I appreciate you bringing this issue to my attention and the work you did to record your testing, helping me fix some bugs and saving some people out there some frustration. If you don't already have a premium code, I would like to give you one. Could you email me at: maselphie AT gmail? Thank you.

I fully agree with you on all of your points in that post. If it was easy to be all star singer / writer / stage performer there would be a lot more of them than the handful of people who can be named as such. Even the most famous generally only get full stardom in at most two of the three fields. And there definitely should be some kind of trade off for those free points gained through buying stuff and hanging out. But, yeah the way the drops difficulty was setup in that version of the game I reviewed was a bit overtweaked, understandably so though with the reasons you explained. xD

As for the code, that is very nice of you to offer indeed! I think I will take you up on that offer, however only under one provision. And that is being if there is any way I can help you out with either development or testing of the game that I contribute there in the future. From the posts I have seen it sounds like you have lost most of your helpers. As such if there is anything I can do to assist I would be glad to be of aid.

My main talents, in my opinion, are in the fields of writing / proofreading / editing and also as posted above game testing / breaking finding things that most people never discover. Partly it is a sense that something does not feel right, and partly a case of my obsessive testing to figure out what triggered that sense.

Regarding the fields of writing, proofreading, and editing, I was an amateur writer when I was younger with my focus on the fields of fantasy fiction and fanfiction. Furthermore, I have served as a proofreader and editor for multiple fanfiction authors, as well as one local club's fliers and newspapers.

I will send you an email using my email haunt (at) nightly (dot) com (grr's at the spambots that make posting emails without censoring a bad thing wish I could just use the @ and . signs.) If you have a use for any of my talents just ask and I will be glad to assist. Especially since I currently experience a gamut of free time anyway.