Hi everybody! The development of our rhythm game TERRORHYTHM, fortunately, is still going on and is confidently approaching the early access. Today we want to introduce our mobs.
So:
This is the basic mob. It takes one kick to kill him. It's supplied in bulk, sometimes appears in pairs with a similar one (in this case to they do not inflict damage on the player, they must be kicked using a blow with accumulated energy).
The next enemy subject is already fatter and more massive. The real "argument" for him - it's 2 blows, or one, but with accumulated energy.
The third representative of the conflict party. It differs from the first two in that it will need to spend 3 hits, or one + one with the accumulated energy. He is also defter than his predecessors: after every strike, he changes the side of his attack.
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