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Custom Home Mapper (Oculus Quest)

Build your own customized VR home and play multi-roomscale minigames! · By CuriousVR

Adding rooms?

A topic by teacherclown created Jan 15, 2022 Views: 207 Replies: 1
Viewing posts 1 to 2

How can I add rooms to an existing layout? Or do I have to start a whole new layout and create the entire multi-room layout in one wall-setting session? 

VR doors that always use passthrough so you can see if they're open IRL would be very helpful. With VR doors separating rooms, apps could compartmentalize playspaces and move the player from one room to the next as levels progress. For example, Vortex could spawn enemies in one room for an entire level, then the "warp bubble" direct the player to another room where enemies are already waiting... Lightspeed could always spawn boarding parties in unoccupied rooms and set off alarms to let players know where they need to go to. Maybe that's adding too much complication to the mini-games, but I would like to create a single highly detailed map of my entire home and use different sets of rooms at different times... as it is, I would have to map each subset as a different location (thank you for giving us 4 slots to easily switch between), but the details would be different.

Developer (2 edits)

Go to the setting menu (gear icon) and click edit walls. 

First step is removing the walls, pointer will show closest wall, click trigger to remove, you must go left to right. 

You are prompted to hit a or b when finished, and it will switch to wall creation. Then you need to set your new walls and make sure they eventually connect back to the final position (indicated with red marker) game will then do a save, and return to the normal settings menu. 

Now you can add cubes from the same menu, go into the space and mark out the rest of the stuff. 


Your thought about doors is wild. Thanks .  Been thinking a lot about door frames as potential special areas/used for anchors/identified in a different way.