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DRAFT v1.2 Uploaded.

A topic by Harsh Realm Press LLC created Jan 21, 2022 Views: 240 Replies: 5
Viewing posts 1 to 3
Developer

After some fiddling and re-working, we have made some changes to the game.

  • The roll over/under has been simplified to just a roll under.
  • Kombat rules have been changed for a simpler, bloodier, experience.
  • Vehicles have been simplified as well.
  • The Perks/Mutations table has been trimmed down to 50 total. We cut away some chaff to let the best ones shine
  • An encounter generator and updated enemies.

Still to come is a web-based SRD with Character and Encounter Generators.

I know it's still early days, but are you folks interested in feedback, questions, and/or suggestions/requests on this project?

Developer

Yes please! Feedback is always welcome. If you would prefer to keep it private, you can email us at Nondairygiant@gmail.com

So am I reading this right? When a PC gains a level they roll d8 equal to their new level and then gain 1 HP if the total is -less- than their current HP value? So if somehow a mutant with 1 HP survives, he cannot gain HP by leveling up? I almost feel like it should be if the total is -more- than the PC's current HP level, their HP should go up by 1, as that would increase the odds that very lucky players who started with high HPs would be less likely to gain more HPs as they level. As it stands now, if they maxed out their HPs upon starting, the odds they will continue to gain HPs remain high. Is that the intent?

Developer

Not quite, the total you roll on those die is your new HP, if you happen to roll under your current HP, instead of losing HP, you just gain 1. This makes it so characters with low HP are more likely to gain HP than those who already have lots still get something.

(2 edits)

Ah, I am just not parsing the language in the book the same as you meant it! "When a PC gains a level, they roll a number of d8s equal to their new level to find their new HP maximum." My brain processed that as "Roll d8s equal to their new level and then consult what we say next ("find") to determine the new HP maximum" and that's the part about rolling under. The "find their new HP maximum" is what threw me, as it suggested I was looking something up, which in this case, is if the number is lower than my current HP score or not! You might want to consider making that a little clearer. I might suggest "When a PC gains a level, they roll a number of d8s equal to their new level. Compare that to their current HP maximum. If it is higher, this result is their new HP maximum. If it is the same or lower, increase HP maximum by 1." That has a very clear if/then A or B argument, rather than -implying- A but stating B explicitly. Thanks!