I've almost completed my keyboard configuration code, but I need a way to properly retrieve the input from the player. Currently I'm using Sup.Input.getTextEntered() and it works pretty good the way I have it setup. The problem is, characters like ";" or "," can't be used with Sup.Input.wasKeyJustPressed() because it expects "SEMICOLON" and "COMMA". Is there an easier way to retrieve "KEYNAME" besides storing the characters in an array and manually converting them to their proper input names?