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Devs: What is your Greatest Game Making Sin?

A topic by Maxim Maeder created Jan 22, 2022 Views: 321 Replies: 8
Viewing posts 1 to 6
(+4)

Mine is, not finishing Games : (

(+1)

Time and energy management. I've found that if I do my gamedev at the end of the day, I'm so worn out that I barely do anything. So this year I've been shifting all my gamedev to the early morning so I get at least a solid hour in before I have to go to work.

thats a good idea

(+2)

Scope control. Despite trying to make something small it ends up exploding and containing the project is always an effort.

i see that!

(+1)

I don't do anything to promote my work. Not a problem for my old practice projects, but it's something I should start doing as I make more ambitious games.

I don't want to, though.

lol me too

(+1)

Siri's Memory Flasher is my greatest sin..............

I've made plenty of mistakes, but if I were to pick one, it's not making proper backups. I'm  better about that now I'm using github regularly, but for example I lost the FBX exporter that I kludged into the original HyperBowl game in order to export its data out to Unity. I spent at least a month on it and it was so messy I told myself I'd make a backup after I got it cleaned up, but then the PC crashed and I could never summon the motivation to reimplement it to fix some export glitches. Studios make this mistake, too. I've been at places where they didn't bother to keep anything around from previous projects even when it could have been reused.