Windmills has finally a Beta Release!
After many months of development and a lot of painful polishing and optimization, I have a build that is pretty close to what I aim for the players to experience in the final game.
This demo is a vertical slice of what the game has to offer. It includes full controller support with customizable buttons. Here is a gameplay trailer of the beta:
If you have no idea what the game is about, this is the proper place for you!
Windmills is a combat-focused metroidvania. You will have to fight dangerous monsters and the only thing you can rely on are your abilities!
The combat system is based on suppressing, deflecting, dodging and parrying. As you progress through the story, more mechanics are unlocked, giving you more options for combat and exploration.
A big part of the mechanics are the reversals. Deflecting at the right time or parrying projectile spells, gives the player extraordinary abilities for a small amount of time. For example you can parry a lightning spell and charge your next attack with the element of lightning.
The story unfolds in a unique way, depending on the way you play the game. For example, depending on your actions, areas can change because the narrator will remember things differently.
What is included in this demo:
- The first Act of the game. (Approximately 4 hours of gameplay)
- 4 Bosses and 1 optional Boss
- Many areas for players to explore
- Many NPCs with quests
- 4 new abilities that the player can unlock
This has been a long journey, coming after almost 9 months of development. The combat is the main element of the game, with exploration being the second most prominent attribute.
The AI of the enemies has been refined to challenge the player without becoming tedious.
The main aim of the game is to empower the player to push forward and overcome great obstacles.
If you want to give it a try, you can download the beta demo from the game's page here:
https://poorlocke.itch.io/windmills