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BloodbornePSX

Relive the first few hours of the PS4 classic, rebuilt with PS1 aesthetics! · By LWMedia

Linux version?

A topic by rvolland created Feb 01, 2022 Views: 1,722 Replies: 9
Viewing posts 1 to 5
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This looks good. Would the dev consider a Linux build?

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FYI: I tried it via Lutris(Wine) and it worked perfect with controller. 

How were you able to get it running? When I try to run it, it just says, "Game files required to initialize the global shader library are missing from: BBPSX/Content/".

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Download winetricks and run this:

WINEPREFIX=/mnt/gamedrive/mywineprefix winetricks dotnet35

Also, I use the wine version "wine-ge-custom v6.21-1"

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Lutris settings: Add Game -> Name (sth you want), Runner Wine, Release year 2022 -> game options -> Executable (.exe file of bbpsx), working dir WindowsNoEditor directory, prefix architecture 64bit -> save

There is an additional step:
WINEPREFIX=/mnt/gamedrive/mywineprefix winetricks dotnet35
If you don't do this before launching it, the game will refuse to start. Obviously replace WINEPREFIX according to the path on your system.
Also, I'm using wine-custom-ge (aka lutris-ge) 6.21-1. I had some weird errors on Wine 7.0 staging

(1 edit)

I tried this but I'm still getting the same issue as when running it through Proton: The game window opens and I hear music, but I can't see the main menu.

I'm using Wine 6.23. Not sure where to get lutris-ge, it doesn't seem to be in the Arch repos.

Unfortunately this didn't work for me...

Make sure you're using a recent version of wine. (Wine 7.0 works for me.)

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