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Nytro

3D platformer inspired by the original Spyro trilogy, featuring a robot cat. · By OhiraKyou

Demo's adorably sweet.

A topic by ModeGone created Feb 01, 2022 Views: 257 Replies: 1
Viewing posts 1 to 2

Hello.  I just tried the demo and I must say this is an incredible little game.  Its practically a love letter to oldschool N64/PS1 3D Platformers and most blatantly Spyro the Dragon.  However as things stand while the design and layout for everything is great and the controls are very intuitive and easy to follow, there's no real challenge beyond finding everything and trying to get that one snail. As others said the underwater controls are a bit clunky.  Part of that is because I'm used to propelling by tapping or holding specific button while using the arrow/joystick for aiming, but its not that bad once you adjust to it outside of how slick it feels.  I do hope that there will be a way (likely unlockable) to shoot underwater but it isn't necessary if you won't be fighting underwater mobs.

I'm very much looking forward to future updates and the final project.  I wish you the best in development on what is clearly a passion project.

Hi there! And, thanks for the feedback.

By default, swimming works by holding jump (for slow) or charge (for fast) and aiming with either of the two gamepad joysticks, a keyboard’s arrow keys, or a mouse (with inversion, look input coupling, and control binding options in the settings menu). That sounds like what you’re describing. So, perhaps there was just some misunderstanding with how the controls work.

Did you find the portal to and try The Scrapyard level? If not, there’s some challenge to be found there, as it represents a later stage of the game. Although, it will likely see a bit of a rework at some point to improve gameplay flow and polish some details. The demo’s starting area, being just the first hub world, is relatively simple.

In any case, it’s nice to hear that you enjoyed it. More levels to come in the final version, of course.