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BloodbornePSX

Relive the first few hours of the PS4 classic, rebuilt with PS1 aesthetics! · By LWMedia

Suggestion: Making Square button dual-purpose (Tap:TrickWeapon/Hold:Walk)

A topic by PhysixCat created Feb 07, 2022 Views: 354 Replies: 3
Viewing posts 1 to 3
(+2)(-1)

Hello! Fantastic job on the project, I've been enjoying it a lot so far :) I had a suggestion regarding the Square button.

Seeing as the only use we have for it is walking, and as walking isn't really that important during most encounters (its only use is for sneaking up on enemies or careful navigation), it seems in theory like it would be prime real estate for the Trick Weapon functionality. Having the combat be broken up by 4 button presses (menu->down to select weapon->L1->close menu) by an action that could take just 1 press seems rather harsh. If the intention behind the decision is to put a full stop on the combat and force a temporary retreat, then it's doing its job - but if the intention was because of lack of options on the control side of things, I feel like Square would be a fantastic candidate for it.

So like I mention in the title, I think it would be great if Square could be tapped for Trick Weapon switch, and holding it for Walking. Maybe even a cheat, if the decision was made precisely to break up combat?

Thank you again for all the passion and work you put into this :)

Was thinking today that the walk button (ctrl for keyboard) might be good as a combination for transform without the menu. I'm not sure if transform is done this way to avoid other problems, but if it was just the lack of buttons, combining that with an attack sort of makes sense, especially for chaining.

(+1)

Yeah! I just feel like the transforming mid-combat was a key component of the flow of combat in BB, so I'm wondering if subverting that was done to intentionally break up the combat, or if it was just the lack of buttons - and if it was, dual purpose Square seems like it would be great for that.

Suggested this before, maybe make it so Square+R1 transforms the weapons so you keep the same functionality