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Lonely Turret

A topic by Wildgamez created Feb 14, 2022 Views: 136
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(2 edits)



I just released my first "big" game on itch. I've done plenty of smaller games in the past, including what is now the Lonely Turret demo, which consists of the first level with slightly less balancing.  This is all done in a very simplistic arcade art style, with simple arcade-ish music to back it.

Lonely Turret is based on a concept I came up with one day: a tower defense roguelike that was unique in how you dealt with defense. Rather than placing objects to defend you, you place weapons and other attachments to the center turret you are protecting, and you spin it to aim. It brings more focus on player interaction while still being quite a chill game overall.

In Lonely Turret your goal is to survive as long as possible through endless waves of various enemies and bosses, while yourself building up your defenses by adding attachments, upgrading old ones, or repairing your turret. If you survive the 5th boss of a level and get to score 1600, you will unlock the next one, with 5 total levels. This is not an easy task, but each level has enough varying ways to play that it won't get boring even if it takes a ton of tries to beat a level. Each level has a change in the palette, new enemies, different enemy attack patterns, new attachments, and more! The final level has the most changes, but no spoilers!

To celebrate the release of the game, I'm also holding a 50% off sale for the first week, and odds are if you're reading this it's still going on. I don't expect this game to blow up or anything unless I put in the effort to advertise it, because despite the fact everyone I've had play it has loved it, it's quite hard to get people to pick it up.