Hey there, nice to see a new version, hope you're doing fine. It's been a long time since the last one. How have you all been?
I've tried out the v0.53 with most of the new changes. If you're interested, I've gathered some feedback below. Otherwise, thanks for the hard work and all the best to everyone.
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I know it turned into a wall of text, I tried to keep it brief. I'll try to answer any questions for details as needed.
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1. You can't drive the car through the airlocks anymore, please fix. Shouldn't have said anything before, there goes my gate idea..
On a more serious note, is Dozer research supposed to be free?
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2. Item limits
While I can see why they exist, 10-20 items might be a bit too restrictive. Especially in storage, which should have much more space than the character inventory.
- Maybe advanced suit would allow carrying more items? Like a variable to multiply the base value (baseXitems * suitVersion), with default = 1, advanced = 2
- Storage could allow maybe 50-100 items? It's very easy to fill the box with just scrap or stone.
- Especially important with so many new items added.
- After loading an old save with items over the limit, if you try to store more of said item, the game returns "inventory full" even if there are still empty slots.
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3. What is the purpose of scrap metal now?
In previous versions it offset the need to search further and further away for ore patches. Is it completely worthless now or is there a planned purpose?
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4. Crystal lamp sound
Why does it exist? It plays on every game load too and honestly, it's not the best one for the job. Fortunately, it plays only once, even with multiple lamps. It's an ok sound for the paint, yes, but why is it on the lamp too?
- Some crystals jingling instead? A simple click?
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5. Did ice and wood always obstruct the wind turbine? Didn't play in a while so can't really remember.
- Small objects could be treated like the wires, don't see why some ice or a few rocks on the ground would hinder the blades.
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6. Is it possible to add water recipe to chem lab? Maybe not the plates, but water seems like it would fit there.
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7. Artefacts collision box, or lack thereof
Maybe I have never noticed, but the artefact sprite is on a higher layer than the player character. It makes for an interesting image, when half of the cat is hidden. Especially since the artefact sprite contains some ground/dirt. It looks a bit like it's floating.
- Would a collision box work here? For the artefacts and maybe for the starting crates too.
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8. Indoor workbench opens it's crafting window when you fix the air leak. The leak is fixed, yes, but still. The chem lab has the same type of crafting interface, but it does not do that.
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9. Base stats
- The Indoor workbench isusing 0.1 water, is that intended?
- Power meter fluctuates way too much, especially with variable producers like wind turbines or solar. It's unreadable at times and returns different values than expected. Power between 8 and over 10 from a solar panel? On a day-only planet?
- Place an airlock, hab module and solar panel. It should return 10 power. Then connect something else, even a wire and it'll start to flutuate and return inconsistent values. Moving to another hab module "fixes" it, but..
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10. Oxygen meter does not include what is consumed by the character. Not critical, but it would be good to know.
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11. Auto crafter now "eats" manually added crafting orders if it uses the same machine as the player
- The same issue as what I talked about on discord in the past. Now it doesn't multiply the results, but only what was ordered by the auto-crafter is put in storage. Everything else is deleted.
- Start crafting a few pavement tiles by hand, then add a piece of ore to the storage with the order for plates. The auto-crafter will collect the plate, but the pavement tiles already done and waiting will be gone.
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