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Update Comments 2/20/2022

A topic by YesHomie created Feb 21, 2022 Views: 381 Replies: 1
Viewing posts 1 to 2

Everything you added looks great :D. I got some new recommendations >:D.

=-= Recommendations =-=
1) I like the "press 'f' to skip" function after the losing control to the enemy, I thought it could be smaller though like about 1/8 to 1/6 of the screen. :3
2) When ever you are grabbed/doing an animation of the enemy I would make stuff in front of it, like bushes, trees, signs or more go transparent. :D
3) When ever you are grabbed/doing an animation of an enemy you could change the Sheila's icon art of her resisting or maybe being hurt. Another thing you can do with it is make your heart crystal have some animation knowing how much it will damage you. (I would use a heartbeat timed animation ;) )
4) Rock or grass particles next to Sheila's feet while's running adds some cool effect ;).
5) Felt like the slime hitbox was a little big.
6) maybe edit the zoom during the Enemy grab/doing animation to show its the main point. (Basically saying it would be cool if the slime and sheila animation was in the middle of the screen.
7) The poison water could be moving/animated to give it effect. Extra add bubbles coming out of it.


=-= Bugs =-=
(Note did not see much so thats epic >:D)
1) When grabbed by the slime right before it falls off the ledge you and the slime go down but the camera doesn't follow. When you break free or skip you will teleport back to wherever the original grab point was.



Other than that I thought it was great ;)

Developer

Thanks for the ideas, some of them are already on our list, and others need to be thought about. Thanks for this feedback. ^^