I鈥檓 always eager to hear what you think about my game 馃
Minimalist movement puzzle + Demo 路 By
Great polish, you can quickly get into the game! Well done!
for me personally the game feels a bit bland/monotone. with like the same concept (similar level structure) being repeated multiple times in between lvl 1-7.
I've got to 34/60 on Normal and dont feel too motivated to keep playing because i feel like "i've got it" and understood the game mechanics and feel like the game wont surprise me further on (it could, but not in my direct player experience).
Also, i feel the transitions between level and level buildup feel just a bit too long/too slow that it feels like waiting on the transition to complete, to play the next level, instead of it being a nice filler. them being like 20% faster (just a number off the top of my head) would improve the pacing and make it feel a bit more pleasant (transitions currently put the gameplay on pause).
In regards to the mechanics: The foundation of your game is great and the polish is good, but i feel like it could need some more gameplay mechanics that build on top of the base premise of "think logically to solve a puzzle of "how can i walk across the field"".
Idea off the top of my head:
So i think your game has a great foundation and a lot of potential that you could try to utilize to make it feel more varied while at its core it uses the same core mechanic for everything (player moves and every object in the level passes on "time" by 1).
Hi Reneator, thank you very much for the extensive feedback and suggestions! They are awesome! Unfortunately, I won鈥檛 be developing new features as I would love to put my focus on a new project. But I will keep the general points of your feedback in mind for my next projects:
As for now, I鈥檒l only fix bugs and make sure the game runs smoothly.
If you want more of a challenge, I suggest trying out the Medium or Hard difficulties.
I hope you enjoyed the game nonetheless and thanks once more for the great feedback! 馃