It seems that the game runs on directX 12, thus being unplayable on older versions of Windows.
Would it be possible to make a build playable on Win7 ?
Hello Skitnik, I'm sorry I didn't put the requirements clearly. The game requires, as you said, DirectX12 (hence Windows 10) and a screen of at least 1920x1080. Unfortunately I can't build for DX10/DX11 unless I completely rewrite the core engine and I can't do that right now. The game relies too much on DX12's low level efficiency. When I wrote the engine it was as much an exercise in DX12 optimization as it was to make a fun remastering of Deathlord.
Just for info, on my machine the game runs at a fixed 30 FPS (really doesn't need more) when it could run at 800+ FPS, and CPU usage is 0.8%.