Hello Folks!
I'm an old gamer who recently started fiddling with some pixel art, and because this is a new world for me, and because I do not use any of the game editors, I would like to know some specifics about what I can and can not do with the design of a tile set.
I have started working on some 16px 2D platform dungeon tiles and I'm wondering if it's okay to add 'extra material'. For example, I have created 3 variations of the regular horizontal floor tile, but on top of that I have also created more specific variations on those tiles. Like one has a small mushroom 'inside' of it (the tile looks like there's a ledge under the floor, kinda), another has a small skull 'inside' of it, and I have about 4 or those specific variations.
Now, I"m going even more crazy, because that entire set of tiles (including corners, verticals, stairs, etc), will be copied and turned into a 'grassy version', with a considerable amount of green growing all over the place.
Is that something you game creators can work with? I realize that some may consider it overkill on the variations, but I don't mind creating all of that. I'm mainly curious if it will cause any problems with how your editors work. In other words, would all that extra material be accepted by the editor and shown as options for user to work with, or will it crash and burn? :)
Maybe there's other information that is important here? For example, would a game become more heavy to run if it includes more tiles? Or maybe there are other reasons why I should not make the tile sets larger than regular?
Thanks for any replies!
Doc.