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Custom Home Mapper (Oculus Quest)

Build your own customized VR home and play multi-roomscale minigames! · By CuriousVR

Will there be an SDK

A topic by ThatVRGuy created Mar 14, 2022 Views: 211 Replies: 2
Viewing posts 1 to 3

Obviously this super-guardian is of interest to other developers such as myself. Are there any plans to package it as an SDK, if so, what would be the cost and ETA? Will you be supporting other platforms such as Pico Neo 3 or Vive Focus 3?

Developer (1 edit)

Hey, good questions. 


I dunno if you've seen, but all these wall/cube placement features are likely to come to the official meta SDK. They've been showing off a few clips, and spatial anchors already exist in the unity dev package. Might be worth just waiting a bit to see what comes in the next few SDK versions.. 

There's another "map your house" package out there that has the kind of SDK you're looking for. There's a zombies in your home, virtual animal safari thing, floor is lava game. All of them use this other mapping SDK. Sorry I can't provide a better link, am on mobile at the moment. 

Your best bet is to check out the recent tutorial from skarred ghost on the spatial anchors, try to get it working in unity, then make your own wall/geometry setup based on that, maybe integrate the official features when they get introduced. My mapper code is rather hacky and fragile, and has strange hooks into all the multiplayer/voice chat stuff. It's hard to offer it as a modifiable package to other devs. 


Regarding other platforms/devices I'm desperate to get my hands on some new tech. Yes please. 

Thanks! I really believe this is the future direction for VR. Is your system something people can write their own games for? Can we import geometry/textures/sounds?