I think the "Level Scaling" (cost to level) needs to be toned down. I think the current Phase 1 scaling is right about perfect. Phase 2's scaling is *MUCH* harder.
Phase 1 should have a "checkpoint" after you've undressed her. Given you can't level up at all until she's undressed getting caught and having to undress her again is "busywork". I could see some enjoying it over and over, but me monke, me want number go up.
Phase 2's "Tit Touch" (and Double) are hard to notice animation-wise. I blame this on the speed of the awareness bar. My mouse only moves pixels before I have to "reverse course" and move my mouse the other way to avoid maxing out. So I see ~3 frames of animation and then those same 3 frames in reverse. I had to go against my instincts and move my mouse outside of "wrist range"* to even see the full animation.
(*) Wrist Range being, my arm is firmly "anchored" to the table so I can perform much finer movements and pose less risk towards the Awareness bar. If I have to move my hand beyond "wrist range" I have to lift my arm, and now my bicep is controlling the fine movements of the mouse. Which is not the bicep's strong suit.
I noticed that point gains dropped, AND level requirements rose (likely awareness penalties as well). This is a *much larger* difficulty spike than likely intended. I suggest you tune your difficulty with one OR the other, and not all at once. This explains why I was having such a hard time in Phase 2. Gaining points in ZZZZ (4Z) is pointless. You gain too much awareness for too little leveling. This basically puts Phase 2 3Z as the equivalent to Phase 1 4Z, except there's a lot more awareness gain. 1Z is simply *too dangerous* to level in. Leaving the only "point gaining awareness level" to be 2Z.
In Phase 1, I lost once, and that was because I got greedy. It took me about 15 minutes to complete it *and* experiment with both meatstick options.
In Phase 2, I lost at level 15, then again at 5, and again at 5, again at 3, again at 10, again at 2,( almost at 13,)... It took me *TWO HOURS* to figure out how best to play.
And *frustration* RAPIDLY set in. I wasn't having fun, I was *waiting* until the red bar dropped far enough for me to get 25% (IF that) of the way to a new level, only to wait again. At one point I *actually stopped actively playing* and started treating the game more as a "clicker game" where you ignore it for minutes at a time, interact for 10 seconds, and then do something else for more minutes at a time. Once I reached "Clit Rub" I decided to try *abandoning the new options* and sticking to "Pus Rub" and lo-and-behold I was able to win the game by *never using any option beyond Pus Rub*. Let 3Z and 4Z drain the awareness, and on 1Z and 2Z rub away until that Awareness bar was almost maxed. I highly doubt this is how you want your players to experience the game and progress through it.
There *needs* to be a "Settings" that can be accessed while playing. Even if only to mute the game. But also, allowing us to see the File/Edit/X bar would be nice as currently we cannot reposition the screen NOR close it without Alt+F4ing.
Closing thoughts: While I think Phase 1 has some good balancing on Cost to Level/Points Gained Per Action/Awareness Gained Per Action, I think it does a disservice to the game as it currently is. There's a *LOT* of "waiting and doing nothing". And the most fun parts are where you can actively interact at all times (basically CURRENT Phase 1 Level 40) because you can actually *look at the animations instead of the Awareness bar*. Also, the point/awareness scaling of later actions needs to be reviewed. Even though I wanted to, I couldn't reliably Finger her in Phase 2 even with Level 40.
Easy balance fix? Reduce Cost to Level in Phase 2 back to +60 (down from +80), and leave point gain as is. That will handle the "dying before 15" issue, but you'd still be stuck with the heavy Awareness costs of the later actions, and addressing those I think would require a retooling of the entire system (unless the awareness costs were ALSO raised in Phase 2, in which case reduce them back down to Phase 1 levels).
*Edit* Forgot to mention, you should add the Fanbox link to the main menu now that it's equivalent to patreon.