Feel free to leave any comments regarding the game here.
I fucked up, i couldn't finish the tutorial.
I got as far as lowering/raising the cages, but couldn't figure out what the point of the cages was (i only spotted the door in the video playthrough PHI made). Maybe just poke a hole through the wooden ceiling so there's a beam of light falling on the door, so dumbos like me can spot it more easily?
I've also spotted the ladder after i've already successfully bubbled my way up a few times (and fell), maybe it's that wood material throwing me off.
Gun feels nice and the bubbles are neat, really fun to mess around with, wish there were more mechanics in the demo!
I think you are a bit of an exception but I am planning on having more readability on the environment anyway.
There is a couple ways to get around the "puzzle", I wasn't even trying to make a puzzle out of it I just wanted to be sure that the player is familiar with contraption interaction but well.
In the future the player will have the ability to grab objects but that will only help you to slowly move them to other place.
Thanks for the feedback though, any amount of it it's valuable.
i really love this game!remind me lots of Immersive Sim games. Really appreciate that fact,there are a lot weapon here and there. magic recover so fast!I think these are good features. Thinks to these features, I can enjoy experimenting with weapon and environment kills......
The combat is interesting,hope in the future version,we can still have many weapon to play. I mean,waiting a long time to use magic once,is bad. It is great to have a magic gun allows players to use frequently .
ps:im not an english speaker,my english writing really suck,hope u can understand what i say here