I did some thinking about how the Berlin Interpretation gets used and misused, and about what a No Berlin roguelike might look like. The full post is here: https://etao.wordpress.com/2016/04/07/no-berlin/
Some basic tl;dr thoughts:
- You'd have a consistent, non-random map that is entirely revealed from the start, and NPCs, items, etc. stay in roughly the same places each time, as Droqen specified in his original post.
- BUT certain qualities of the payer-characters, NPCs, items, etc. would be randomized.
- This would help to eliminate grids, "rooms," and other traditional dungeon stuff.
- It would also de-emphasize exploration-as-such without eliminating a sense of surprise.
- Making monsters different from players could mean altogether avoiding monsters in the traditional sense.
- Since we're trying to avoid hack-and-slash gameplay, maybe we move away from combat.
- "Monsters" don't even necessarily have to be physical creatures. They could simply be bad things that happen.
- But there could also be room for literal monsters, of course, because monsters are cool.
- "Discovery" as such might be the one and only element that really couldn't be eliminated without wrecking what makes roguelikes compelling in the first place.