Howdy!
I am experimenting with the openXR implementation in unreal engine.
I am interesten in how openXR works with different Headsets and controllers. As i dont own a large variety of HMDs (one can dream lol) testing these things firsthand is somewhat difficult.
I quickly threw together a prototype i can share with people so you guys can lend me a hand. In the prototype you get to control a flying car using motion controllers.
If you´d like to help me out, please let me know what kind of VR hardware you use and any problems you may have run into while playing the prototype.
Also please let me know your thoughts about the flightcontrols, im thinking about making a full game using a similar approach in the future :)
you can download the prototype here -> https://philbot5000.itch.io/vr-experiment-1