Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Suddenfell

A procedurally generated turn-based kinda-roguelite card game. · By towersvault

[Tutorial] How to Combat Sticky Locked

A topic by towersvault created Mar 26, 2022 Views: 122
This topic is locked
Viewing posts 1 to 1
Developer

Pretext

Since this is a card game, combat can be complex to figure out initially. I've written a quick guide below on what it would look like if you're in combat. :)

Starting combat

To start combat, you will need to go up to an NPC that spawned in the dungeon, and interact with them.

Press "e" to start combat with the Dwarf.

Wagering

As soon as combat starts, you are prompted to wager a card.

If you were to lose the match, you lose the card you wagered to your opponent. This is true for the opponent as well since they wager a card from their deck as well.

Navigate right or left and pick a card to wager.


Combat is turn based

You, your opponent, and the Sacrifice will each have a turn to place spells/move around. You can see who's turn it is by checking the "turn card" above the Sacrifice's health bar. The leftmost card is the person who's playing.

It's your Opponent's turn right now, next will be the Sacrifice's.

Your turn

Once your turn starts, your hand/deck will move to the middle of the screen. You can pick one of the cards from your deck to place, or you can skip the turn.

You're able to pick any card that is in your deck.

Placing spells

If you've picked a spell that you want to cast, you can freely move around the map to place that spell. Spells cover a 3x3 area, and requires the centre of that spell to at least be walkable for the Sacrifice. You won't be able to place a spell if it glows red!

Left: An unplacable spell. Right: The spell can be placed.

Powering spells

When a spell is placed on the battlefield, it needs to be powered. You can power the spell by placing the item it requires (either shown on the spell's card or on the placed spell with a "?") next to it.

An Egg item is required to power the Cure spell to the right.

Spell triggering

Spells get triggered when the Sacrifice steps on one of the green zones, or the centre of the spell. A spell will instead fizzle if the Sacrifice steps on a red zone.

This Cure spell will trigger either in the centre, bottom left or top right. If the Sacrifice steps anywhere else, it fizzles.

Winning (or losing)

The game ends as soon as the Sacrifice has no health remaining. The person (you or your opponent) with the most points, wins the game and gets the card the other person wagered. Did you get a tie in your match? Then both of you lose!

When an opponent happens to die, they will be "knocked out" for a few minutes before respawning and being able to fight again!