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Custom Home Mapper (Oculus Quest)

Build your own customized VR home and play multi-roomscale minigames! · By CuriousVR

Startup sequence

A topic by kickformoney created Apr 02, 2022 Views: 211 Replies: 3
Viewing posts 1 to 4

Hey, not sure how you're used to working, but I saw that you're a single developer making this whole thing happen (congrats, by the way, that's very impressive), so I figured I would break these down into separate topics so they're easier for you to track.

The startup sequence is pretty slow, mainly because of the text building up the sentence at a slow rate.  Could you update this to where the text is just displayed all at once, or allow a button press to display it all/skip it?  I think it would speed up the startup time.

Developer (1 edit)

Oh! You don't mean the loading screen (not much I can do) but the "welcome to custom home Mapper, etc etc" when you do the setup? Assuming you are mapping a new space... Yes I probably can implement a text skip. There is a skip for the "demonstration" mode (hit right thumb stick when it shows an example house around you) But why are you running through this phase often? Is your anchor not re-aligning things properly from last time? 

Once you've got a saved setup, just put the controllers down in your anchors during the loading screen/progress bar. When game loads, it'll detect stillness right away, and do a quick load into your room (it usually should be loaded in before the "welcome back" message is finished displaying.) You don't need to do the "press right thumb stick, place down and wait for 5 seconds", you can sorta speed through it if it detects controllers in the right position at startup. 

Make sense?

Oh, okay thanks, I'll give that a try.  Yeah, I had to restart a few times because I couldn't find a way to get out of the Edit Wall mode, so I was just waiting for the message to set the controllers down before putting them in their anchor positions.

Thanks, it pretty much started right up last night.  Still haven't quite gotten the hang of editing walls, as I have one that somehow got created right in the middle of the doorway, and when I go to remove it, it makes me add another wall at the same spot, but it is much quicker to get back in when I have to restart.