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HyperParasite - Relentless twin-stick shooter with rogue-lite mechanics

A topic by Troglobytes created Mar 11, 2018 Views: 396 Replies: 1
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Hey guys, we finally completed the new version of the first Boss battle in HyperParasite!

The new build will be released in the next few weeks, but in the meanwhile you can try out the first playable prototype we released back in November.

We changed and refactored a lot of stuff, you can read more about the whole process in this devlog post.

HyperParasite - Early Access Update 0.1904.4

Let's get down to it! Here is what is new:

NEW

  • Completed body storage mechanic: you can now “freeze” an host body and take it back in subsequent levels in the same run
  • Added unique soundtrack to Industrial District
  • Added Special Attack activation feedback to Off-Duty Detective and Pyromaniac character classes
  • New Parasite mechanics
  • Improved Possession Cone visibility
  • It’s now possible to increase/decrease the Possession Cone size in the Options
  • New MiniBoss (Opera Singer) mechanics
  • New MiniBoss (Robo Enforcer) mechanics
  • New Retry option on Game Over
  • New Loot Spawn mechanic
  • Act 3 (Industrial District) basic fine-tuning


FIXED

  • Fixed Off-Duty Detective special attack
  • Fixed Upgrades' pop up behavior
  • Fixed player's behavior when entering in certain MiniBoss rooms
  • Fixed MiniBoss (Opera Singer) mechanic
  • Fixed MiniBoss (Robo Enforcer) mechanic
  • Fixed MiniBoss (Techno Samurai) mechanic
  • Fixed MiniBoss (Opera Singer) room
  • Fixed MiniBoss (Robo Enforcer) room
  • Fixed Ninja character class mesh disappearing
  • Fixed a crash when starting a new Co-Op mode run
  • Fixed Asiatown rooms crashes
  • Fixed Industrial District rooms crashes
  • Fixed Wito’s dialogue crash in Industrial District
  • Fixed AI ragdoll bug
  • Fixed Skip/Pause button in Tutorial section
  • Fied Map button bug (in-game GUI)
  • Fixed Mad Scientist’s animations
  • Fixed Archeologist/Techno Samurai special attacks crashes
  • Fixed Mad Scientist’s death bug that spawned a wrong Collectible
  • Fixed Worker class stats/values and damage area visibility
  • Fixed collision problems in certain rooms of Asiatown
  • Fixed a crash while loading Boss 3
  • Fixed a bug that prevented spawning enemies and caused a crash
  • Money drops now automatically follow the player
  • Fixed a bug in the Options / Controls Setting screen
  • Fixed a bug that allowed to customize un-customizable key bindings
  • Fixed a bug that inverted triggers/bumpers for PS4 gamepad
  • Fixed interactable pop-up widgets
  • Fixed a bug with the reload function of certain Ranged classes
  • Minor fixes
  • Fixed Punk Primary Attack
  • Fixed Ghost Hunter and Lord of Lightning’s Attacks
  • Fixed Main Menu Controls Index
  • Disabled Culture Selection options (for the time being)
  • Fixed Poison DoT Area
  • Changed Skill Colors
  • Improved Pick-up Messages colors
  • Changed Player 1 Crosshairs
  • Fixed Urban Warrior Crosshair behavior
  • Improved gameplay event notifies
  • Improved Robot Worker Mugshot
  • Improved Lord of Lightning Mugshot
  • Fixed typos in Tutorial text
  • Fixed Tutorial bug that prevented spawning host bodies


WHAT'S COMING NEXT

  • Achievements - We're completing all the Achievements that we added on Steam. (Steam only, ETA next Friday)
  • Complete Act 3 implementation (ETA by the end of April or first few days of May at latest)
  • Two new sub-levels: The Foundry and Nuclear Meltdown
  • New minions
  • New traps and room mechanics
  • New Collectables
  • New secrets

As usual, feel free to let us know what you think of this update. Join us on Discord and chat with us about HyperParasite:

https://discord.gg/HoundPicked