Hello!
Pupil is a Unity VR package that I've been working on for a while now, and I feel like it's ready for its first release! Pupil was developed with the goal of creating low-impact image quality optimizations for VR developers. Current features include:
- Dynamic IPD scaling without expensive hardware
- Low-contrast outline shaders
- Dynamically adjusted depth of field with the Unity post-processing stack
All of the features thus far have been backed by third-party research, and more is on the way! If you want to try Pupil in its early state, it's available for free at https://tdamron.itch.io/pupil
You can also check out the source code at https://github.com/TristanDamron/vr-research
Hope you like it! If you make something awesome with it, tweet me @tristan_damron
I'd love to see what y'all make! :D
P.S. Here's some screenshots of what it can do in the current release