Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

3dSen VR - 3D NES Emulator For Virtual Reality

Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR · By geod

Lag on controller input in the last version

A topic by El Dr. Gusman created Mar 15, 2018 Views: 532 Replies: 8
Viewing posts 1 to 5

I'm testing the new version 2.0.1 and I have noticed a lot of input lag, near half a second of delay between button pressing and game response while on previous versions the response was immediate.

I have checked it and only happens in non-vr mode, in vr mode it's not noticeable.

That's strange. In theory vr mode is more power hungry.

Yes, it's really odd, there's no performance problem at all, the game runs smoothly, I can even say it runs better than previous versions, in VR I perceive more FPS's.

Also, another test, I loaded the game in non-vr, input lags, switched to VR, lag disappears, went back to non-vr mode and there's no lag at all.

You use the same setup? Keyboard or controller?

Yes, the same, I use a PS3 controller with ScpToolkit which converts it to an XInput controller.

Maybe it's just a specific issue between ScpToolkit and Xinput module of 3DNesVR. Could you try with another controller?

Thank you.

Ok, I will try this weekend with a Xbox One controller and with keyboard and mouse. As a note, I have tested the old version again and it does not happen.

(+1)

I have tested it with the Xbox controller with the same results, only lags in the VR edition if you start the game in plain 3D mode, swapping to VR and going back removes the lag.