I finished off a three-part playthrough of your game for my blog, after picking it up in the "Solo But Not Alone 2" bundle. By word count, it's the longest playthrough I've done outside of the narrative-centric Ironsworn.
While I enjoyed it, and especially enjoyed the random settings to draw from as a launching point, I have to admit I really struggled with some of the prompts. I'm still really new to solo gaming, so maybe it's a "me" thing, but I had trouble with the prompts generating any kind of forward narrative motion. That required some extensive oracle use and creativity on my part. I really did love the Lead mechanic and how it offers a chance to manipulate the immediate narrative you're building.
If you could give me any tips on how, in solo, I can take the prompts your game offers and really work the three-act structure you were pitching, I'd appreciate it. Again, I'm new to solo gaming, and I'm still learning these tips and tricks to make my experiences better.
Make no mistake, though. This was a good game. I had fun with it. Enough to generate almost 15,000 words. You put a lot of time and effort into this, and it shows, and I know the "Follow the Leads" model can only get better from here.
If you want to read it, here's what your game helped me create:
https://themaddestsailor.wordpress.com/2022/04/05/after-the-accident-1-of-3/
https://themaddestsailor.wordpress.com/2022/04/07/after-the-accident-2-of-3/
https://themaddestsailor.wordpress.com/2022/04/12/after-the-accident-3-of-3/