What did I want to show?
- Context-oriented interface. Survival, craft, resource extraction, but no extra buttons.
- There are two types of information you can learn about each item: common and secret. The ability to extract the secret information depends on the skill of the character. The more important the secret, the higher the skill required.
- The growth of the character's skills depends on the player's activity. What skills are used, those are developed.
It turned out to be a multi-genre adventure, where everything is equal: survival, exploration, combat, crafting and skill improvement.
Tell us what you liked and what you didn't