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Calypso

soloing powered by the apocalypse · By katamoiran

Reserve Die vs Hindrances

A topic by tayruh created May 17, 2022 Views: 209 Replies: 3
Viewing posts 1 to 2
(1 edit)

Hello! First off I wanted to say that I absolutely love this system. I honestly love all of your stuff, but this one especially is the perfect combination of all of my favorite things in one package.

That being said, I unfortunately need clarification on one thing: what happens when you have a hindrance (whether from your own conditions or trauma, or when facing another character’s conditions like in the lamia example) and you decide to spend a light or dark die?

I don’t see it say that spending reserve dice when facing a hindrance is disallowed. However, hindrances cause you to roll for disadvantage and reserve die roll for advantage, so you can’t just swap from disadvantage to advantage because the hindrance dice would actually be improving your roll.

My house rule has been to cancel each other out 1-for-1 and whichever remains rolls for advantage or disadvantage. So you can lessen the effect of 2 hindrances with 1 reserve die, or spend 2 reserve die to get advantage after canceling out 1 hindrance, etc.

Is this assumption in line with what your intent was?

Developer

Yep, I usually cancel out 1 for 1 -- it's a very additive & subtractive system (comparatively). Ultimately I'd say (with the benefit of hindsight/more play that's drifted) that looking at the fiction first ("which of these aspects is really the most important to model? impacts this moment most?") is the quickest/easiest bet, but there's a certain satisfaction from assessing all the details and letting them model what happens, too.

Nice. I’m glad that I was running it right. :)

I agree with what you’re saying about just letting the fiction decide which is most important. However, I think it’s also enjoyable that it can model one of my favorite things about Fate, which is the ability to overcome overwhelming odds (or at least dramatically lessen the damage) if you have a surplus of fate points (or in this reserve dice) to burn and narrative justification to use them. Both styles lead to a really different feel though (with the latter being more pulpy than the former), so perhaps it depends on the type of story you’re trying to tell at the time.

Developer

Yeah!!! It's so satisfying when all the pieces conspire to make you do the hard thing or the exciting thing, not the easy thing, haha. And yeah, you're spot on, it's all about the story you want to model and the way you'll personally get there!