I’ve recently created an addon/DLC for Mannequin to give characters bushy tails, and I’d like to suggest including a form of manifest validation in the Developer Mode.
Initially, I had a configuration in which componentName
was misspelled as compomentName
; however, I didn’t discover this type for some time, wondering why Mannequin would keep spinning in a frozen state. Once I discovered the type, the import worked as expected.
I think it would be beneficial to include a form of manifest validation that would present an error if a specific key is invalid or cannot be found, to prevent these sorts of problems.