if you hate people leveling up by grinding couldn't you make it so you can make it so u can increase stats instead of leveling up
A choice-based RPG with heavy lovecraftian horror and eroge elements. · By
actually i have an idea so people dont have to grind as much have it so you can complete the missions when the player wants and maybe have other ways to gain exp based on your class like for the mage class you can research stuff working with the cute mage could there be a point in the game where the class character become a member of your team permanently depending on your relationship with them
Honestly, I spend more time (like 98% of the game time) dealing with BS mob encounters than I do actually enjoying the game. The fact that those encounters are practically worthless and earn ZERO XP makes me hate your game. Mechanically within this game engine, there is a reason you are supposed to earn experience with each encounter.
Game experience thus far after 20 hours of game play, "Take two steps, mob, take another two steps, mob, and again and gain... Oh and hey, by the way, there is no real point in fighting any of those, there just there to consume up all your time." Can't stand devs that insert such time wasting crap in their game to hide the fact that they have no real game content.
here try this fight you are level one fight the orc with the level 1 main character no item and fight through the cave with the blonde girl and make sure you save in the cave there you get trapped by doing that without being able to grind unless i get to level 10 with my main going through that cave is a pain
actually i figured out something to counteract getting stuck instead of people grinding up by fighting monsters and bosses why not pay gold or something else to level up like with gold or put in medicine or some item that gives exp i thought about it and people live to be able to gain levels someway and you hate people grinding so instead have it so where people can gain levels wherever
all of us agreed that we all love the leveling system that bring us the sense of pride and achievements that we overcome the challenges we faced in our path to complete the Game's goal, but now to this new revelation of the game's update really trying let us to adapt into a newer system by relying on strategy rather than the old fashioned style gameplay, but it is a let down at the same time.
but to be honest I'm trying to adapt as well.