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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Markings system concept

A topic by Prostate Gaming created Jun 06, 2022 Views: 163
Viewing posts 1 to 1
(1 edit)

So I had this idea about implementing a markings system into your game. Significant encounters(Silky date, getting brainwashed by Alma, getting bred by Mermaid, etc) don't really feel like they matter or change something. For example, when you become Urca's slave, there are no new interactions with other characters. Nothing changes outside your camp. It could be fixed by adding Orc-Slave checks to encounters, but in my opinion creating a single markings system would be hotter and just generally more effective. Example of how it works: you get preggers from goblin and go on a date with her, you pass out drunken and wake up with "Goblin Mummy" written on your ass or something. Afterwards, when you get fucked by Alma, she sees that you're a capable mother and uses her magic to impregnate you. Additionally, tattoos could work together with bawdy tavern tales. You get knotted by a wolf, you get scratch scars on your shoulders that you show in tavern while telling the story. You could also add an additional MC-body interface in the relationships window(which is quite useless right now), displaying all the consequences of Hiro's adventures. Also, markings don't have to be lewd. MC can get scars from hard battles with bosses like Dark Knight or Minotaur. So here's my idea, do whatever you want with it

With love, from a random femboy butt appreciator