Hello Mobians!
A tutorial should teach you how to play it. That's why it's called that. Right?
In the final version of Twisted Mobius, the tutorial will be a lot more fleshed-out and polished. Right now, however, it's barebones and "technically functional". So it may not be very clear how to actually proceed as intended, which is the opposite of a tutorial, but it is what it is.
Here is the full intended sequence of events from game start to Fuchsia Hill Zone as of v0.0.7.
Game start
- [any button]
- yes
- [select any backstory]
- yes
- [enter a number for a loadout if applicable]
- [any button]
- [any button]
Empire City :: Docks (with SWATbot)
- north
- read flyer
- north
- [any button]
- talk to gynoid
- look at papers
- [create character as desired; interface and clarity will be improved in future versions]
- complete
- give papers to cassia
The Dusk Gleam (on deck with Clove)
- down
- [any button]
- look fore
- look aft
- aft (Aptitude Test Chamber)
- touch omochao
- look at bookcase
- open cabinet
- take broom
- use broom on coin
- fore (Lower Deck)
- down (Orlop)
- aft (Cabin)
- [various questionable forms of ogling cute tiger]
- use empty bed
- [any button]
- fore (Orlop)
- up (Lower Deck)
- fore (Armory)
- look at rack
- take [any weapon]
- yes
- equip [same weapon]
- aft (Lower Deck)
- up
- [character is intended to lose to succubus]
The Beach
- [explore until "path to plains" becomes available; up to 3 Scrap Metal can be found by exploring]
- enter path
Path to Plains
- north
- east
- open chest
- west
- use grapple hook on cliff [todo: GRAPPLING HOOK should be accepted too]
- up
- drink spring
- north (Fuchsia Hill :: Adventure)