As of now, I believe the only mode is a team DeathMatch. This is a good way to get a grip on combat mechanics, but I have a few ideas for a game mode.
Moba Style Mode
- Defense - Each Faction has a central core. In between that core and the enemy players is a defense. This defense could be in the form of turrets.
- Turrets - Turrets can be built, repaired, upgraded, and destroyed. There would be a player that focuses on defense. This means that whichever players choose the defense role will have a different ship. The ship should be designed to focus around upgrading the turrets, and self defense.
- Offense - Players that choose offense will have a ship designed for combat. This could include everything from stronger weapons, faster ships, and long distance attacks.
- EMP cannon - This could be a long rang attack upgrade used to temporarily disable enemy turrets.
- Guided Missiles - A missle that is remote controlled.
- Drones - Unmanned assault ships
- Nuke - This could be a nuetral weapon that must be earned.(Think of Baron in League of Legends) Perhaps the NPC(HIVE?) is developing a devestating nuclear weapon at the start of the game, after 5 minutes or so, it is completed. The players may decide to fight for this weapon(Which would consist of fighting through both the NPC and players that opt into the challenge. Once the nuke is acquired, the team that weilds it may use it against a single team.
- The Nuke should not effect the enemy core, only turrets, players and npc.
- The Nuke may only be used once when acquired.
- Once used, the npc will begin manufacturing another nuke(5 minutes)
- NPC
- The NPC minions should be fairly easy to kill and provide a currency used to upgrade ships and turrets.
- The giant monster NPC may be what is guarding the Nuke. Killing the beast drops it.
- NPC drones can be found harvesting materials from asteroids scattered throughout the map.
- Ships
- Offense - Ships must be upgraded and purchased. For example, every player will begin with a frigate, then once enough credits are earned, they may upgrade the path of their choice.
- Stealth Bombers - Assassin Class, moderate price. Ships designed for stealth and target elimination.
- Frigate - Starting ship, fragile and nimble.
- Destroyers - Cheapest upgrade path. Midsize ships made for all around combat
- Dreadnought - Most costly upgrades. Massive ship with many combat capabilities.
- Defense(Frigate) - These are ships that decide on staying as a frigate, and instead upgrading their tech for turret building.
- Repair/Build Tool - Will repair both turrets and friendly ships
- Defensive Drones - Scans for incoming enemies.
- Offense - Ships must be upgraded and purchased. For example, every player will begin with a frigate, then once enough credits are earned, they may upgrade the path of their choice.
This is just what I have come up with in my head. The direction of the game is at the discretion of the developer. Either way, I will follow this game, because I like the effort put into it so far.