Hello everyone, YaeKMK here.
Hello, today I am editing a post and I describe what my colleagues from the group did when I could not take care of the project (I currently have about 20 percent of what they prepared but it will change).
- First of all, the photo engine that is currently added to the test version will change, many things have been improved and will be in the final version as soon as I work with it.
- Secondly, we are currently checking the linux port and the macOS port is being created thanks to a group of people who saw my last answer.
- Currently, there are 6 explicit statistics in the game, that is:
- Force
- Speed
- Defense
- Magic attack
- Magic Defense
- Life energy
- But depending on the character class, he will get from one to four additional stats.
- We changed the idea of generating maps and added more villages. There are currently ten villages on the map and you can get different items in each one.
- There are 4 hidden villages added that each player will have to find (and contain items for taming certain species of monsters.)
- Alchemy has been largely changed as they have received complaints from testers that it is too complicated.
- We've added crafting items with different item levels:
- Failed (All stats are negative)
- Fit (One stat is lowered by 2)
- Normal (Statistics match the item description)
- Advanced (All stats are increased by 2)
- Legendary (All stats are increased by 15)
- Mythic (All Stats are increased by 30) (only to be found on a special quest)
- Currently, 32 items to be crafted and 42 items to be found in shops have been added to the game in addition to these items, there are also items that can be found by the race, each race has from six to ten items added.
- Currently, there are 72 classes that can be obtained, all of them have special requirements, e.g.
- Race
- Minimum strength
- and so on
- Of course, the rule of one class per slave remains, but we followed the recommendations of the testers and added the option to change the class, of course, if the class has a limit for a given statistic, e.g.
- a maximum of 90 Defense while in the new class there is a limit of up to 30 Defense will be returned as points.
- New ways to earn from finding treasures to collecting by working for different guilds.
- The upgrade system of the villa has been changed to a system for placing furniture and other additions in empty rooms that can be purchased in the city hall. (The maximum number of rooms has been changed to 50 due to race needs.)
- We changed the name of Trails to Attributes to change the matchmaking system a bit and added 142 different attributes that can literally make the entire character balance after getting a negative attribute due to fear or disobedience (we'll see how testers react to this after it's added).
- Various races have been added that can only be acquired by pregnancy.
- Actually, some slaves may refuse intercourse despite permission, a period of greater ovulation has been added (of course, this does not change the fact that you can get pregnant at any time, but during ovulation it is, for example, 90% and during normal time it is 25%).
- Items to replace magic collars have been added that do not fit me well with such a developed concept and are currently replacing them:
- Chastity belt (the person cannot masturbate during use)
- Additional training tools (yes, we have a person who is in BDSM and has come up with the concept of the rest herself, so I do not reveal the details because even I cannot read it).
- Character stats have been added in addition to the spell it was originally expanded to:
- Beautiful
- Submissive
- Obedience
- Loyalty (this is how you will understand two different stats during the game)
- Safety
- and 3 statistics that I do not reveal.
- (a thing proposed by a person from the community that we took as a tester of a closed Alpha) So we split Futa into Futa and Dickgirl (Dickgirl - a girl who has a penis but no eggs and therefore cannot fertilize someone else)
- An extensive story that has been changed to a more extensive map.
With the same mechanics that can be revealed this
"Low animations" - CoalKMK and SecondKMK
"Random Dates" - YueKMK
"Multilayered images" - The whole KMK team
"Random Portrait" - YueKMK and GFR-Grafik
"System of saturation and balanced eating" - CoalKMK
and many others that are to be a surprise at the beginning of the adventure with the mod.
Thanks very much to the port team, especially with the linux version, because I don't think I could get it myself (I'll add the team name as soon as they finally decide).
As soon as I finish them, the tools will appear in the days, but the mod itself, or rather the game, because we will put it in .rar as soon as I review their work and find out what is suitable and what is not.
Currently, the game is on the Godot 3.5 engine and weighs 3.2Gb before packaging, but I will tell you how much it will brew afterwards when everything is ready.
Thank you for your attention.
Hello, here's my second post-covid update on the forum, I have currently checked and implemented 90% of what the rest of the group came up with, from some smaller changes to changes to the entire mechanics, I am just working on the last corrections of what I have reviewed and there are 7 new mechanics with them, new races and classes have come along with them. what has happened some graphics currently with the whole file I have 4.7GB the ports are already playable beta 0.8 and are checked by people who help us with this project, I hope that within a month we will finish the basic version and we will release some balance loads and additional content to our mod, I am sorry for how it was prolonged in time, but I want to release something that will change the game a lot, not like mods that only add something along the way, I expanded the plot itself and you currently have 58-66 hours of the plot itself, but you can change a lot in your own world, you can even take over the power in the village, many things have also been repaired, e.g. as I wrote in the last post the game was in version 0.5.2 Beta Fix, i.e. the version that had only the bugs corrected from what I wrote, but now we are entering version 0.8.1 Beta and the version that I will definitely throw is version 1.0 which will not have bugs.
In addition, I will say that there are currently 15 mechanics that have been added and over 100 classes.
I just hope that you will like the mod and that it will not be overdone.
Thank you for today's attention and I hope to see you shortly at the premiere of our mod.
YueKMK
The KMK team