I am extremely interested in how you made the AI for this. anything you could tell me regarding how you went about making the ai?
Make your own Platform Fighter in GameMaker! · By
Right now the AI is fairly standard, it uses a lot of random numbers and targets the nearest opponent. Doesn't have any limiters on it so it can do frame perfect reactions that humans can't.
You can see all of the code in the CPU_Input script, as well as the character-specific AI in the cpu_script* scripts.