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Karporam (progress)

A topic by Digital Phoenix UG (haftungsbeschränkt) created Jul 12, 2022 Views: 314 Replies: 7
Viewing posts 1 to 8

Im currently working on an update converting my game (https://digitalphoenix-ug.itch.io/karporam ) to the high definition render pipeline in unity.

My current progress:

before hdrp:

with hdrp:


the pink thing is due to texture errors in hdrp. its fixed now.

different place:



now with post processing


How have you found the switch from Universal Render Pipeline to HDRP? Can you quantify the performance hit caused by the switch?

I switched from built in to HDRP. I wanted to switch from URP to HDRP in the past but did not suceed in doing so. Thus, I continued to use built in for most projects.



some new pics.

strted work on the figures

I did some new promo pics for each character