Hey all!
This is my first demo for what I hope to be a cozy solitaire-ish puzzler with minor RPG elements. It's not very polished graphically yet, but I'm looking for feedback on whether the core gameplay is fun or not. Specifically, whether it's fun for a little puzzle on your first story and whether you think it'd still be fun a dozen stories in; I try to introduce variety with each story, but I am curious whether I need more varying mechanics throughout as well (or if that'd be too overwhelming!).
The demo is available here: https://drusepth.itch.io/tales-from-the-tavern -- it sometimes takes a while to load for me (and just displays a black screen while loading), so I hope it works for others!
Since there's no tutorial and the controls might be a little opaque at first, here's a quick rundown:
- Interact with cards (or make choices) by dragging them onto "heroes" at the top of the screen. For example, to choose which patron to listen to, just drag them onto your tavernkeep.
- In each story, the goal is to remove all the cards in play without your storyteller hero dying. Interact with cards by dragging them onto the hero you want to use them on. For example, dragging an enemy onto a hero will have it fight that hero; dragging a consumable onto a hero will use that consumable on that hero; dragging a piece of equipment onto a hero will equip that hero; etc.
I'd love to hear what you guys think, as I don't want to get too far into polish before hammering down the core gameplay. I have a lot more story/content planned for additional patrons and way more stories per patron (that all eventually intertwine), but that, too, is a lot of work to do for a game that I'm not sure is actually fun to anyone other than myself! :)
Any feedback on what I have already would be much appreciated, as well as any suggestions/comments on what else you think would make things more fun for yourself or others.
Thank you!