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PixlFPV Project log

A topic by NateHarms.FPV created Aug 02, 2022 Views: 102
Viewing posts 1 to 1

Project link: https://nateharmsfpv.itch.io/pixlfpv

This project is a just for fun development experiment intended for submission to the LOWREZJAM 2022. I will be uploading and sharing the progress of my game as I go.

For those unfamiliar, FPV (First Person View) drones, These drones are flown with a VR like headset and allow for full user control unlike your standard camera drone. The lack of computer assistance can make these drones difficult to fly at first, but they are significantly more capable. Commonly these are the drones used in racing events.

The goal for this project is to create an accurate FPV simulator within the confines of a 64x64 pixel resolution. I will try to add as many features and modes as possible within the duration of the game jam.

I am using unity for this project along with some recycled assets from an older project, the 3D models were originally created by Synity studios. Surprisingly, one of the more difficult aspects of this project so far has been getting things to actually render at 64x64. I am using extremely low poly models to help the edges stand out a bit more, and to help with the style.

As of the first upload, I have finished the basic flight mechanisms and control scheme. I have also begun a simple open world environment to fly around in.