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Sunfighter Devlog

A topic by theioti created Aug 02, 2022 Views: 66
Viewing posts 1 to 1

Hey fellow jammers! Got really into what I was working on for day 1, but wanted to pop in and join the community a bit. My game is called Sunfighter and it's (hopefully going to be) a sort of sci-fi survival brawler with an over the top 80s vibe along the lines of Total Recall. I was struggling at first to come up with an idea, but I ran with the "sun is your enemy" theme, so the base concept is sunlight is dangerous so you have to dash between cover while fighting robots. It's very ridiculous but I'm having a great time working on it. Here's a couple screencaps of what I've got after one day:

   

Orange meter is sun damage, green is stamina, and obviously the artwork is temporary lol. I have attacks in, but they're still pretty broken, and the robot just kind of walks toward you and waits to get hit right now. The plan is a three hit combo, low attack, jump attack, and a shoulder charge, plus a handful of enemies that require different approaches. In a great example of prioritizing, I've already made the end cutscene, which I won't share because it's a bit of a spoiler, if that's not too self-indulgent. 

Planning to work on enemy mechanics and fixing attacks today, and maybe adding some resource gathering to upgrade resistances. I have really big ideas for music, so I hope I can get the gameplay solid pretty early to give me time to have fun with that. Looking forward to seeing everyone else's projects!