I decided I didn't want to do community posts for all the minor versions that are just tiny bugfixes, so I'm experimenting with an alternative.
1.0.4 - November 6th, 2022
- Fixed a compatibility issue with NTTE where the mutants would stop functioning after entering the coast's water
- Added a `no_ai` variable intended to be used instead of checking visibility (related to the above fix)
- Slightly altered the targeting script to check `no_ai` instead of `visible`
- Prevented an uncommon situation where mutants would stop being pulled in by portals
- Minor formatting changes that ultimately shouldn't affect anything
1.0.3 - August 12th, 2022
- Fixed an inaccuracy with Rogue's heat passive that could prevent portals from appearing when other mods are loaded (NTTE's Seal King fight, for example)
1.0.2 - August 7th, 2022
- Located and fixed a bug where mutants could permanently vanish after being hurt while unarmed
- Fixed Eyes being able to use telekinesis while dead
- Corrected a typo that removed Eyes' step event
- Steroids can no longer theoretically dual wield while dead
- Horror won't try to shoot while using his beam now
- Horror's beam with throne butt wasn't supposed to heal him every frame; it now heals once per second
- Horror's beam with throne butt shouldn't create popup texts anymore (+1 HP)
- Slightly optimized Big Dog missile collisions
1.0.1 - August 6th, 2022
- Potentially fixed a bug where a mutant and a player could revive the same dead player and clone them
- Mutants now delete their prompt for commands when they despawn, instead of making the prompt delete itself