Hey, dropping by with an update to the CRUX: Universal Roleplaying rules. This isn’t an overhaul or anything, and if you’ve got the previous version it’s still perfectly in line with this and our released products (like Coils of Chaos, Quadrivium 1, and Beyond the Copper Doors). Here’s a short list of alterations:
- We changed the font. The previous font causes some issues in the transfer to PDF, and took up a lot more room. This opened room for more material and gives the overall product a sharper look we prefer.
- Two new ancestries were added: the Goblin and the Revenant, increasing the random character creation ancestry table from a d10 to a d12.
- Three new skills were added: Academics, Domestics, and Larceny. These are “cultural” skills that act as a catch-all skill for common aspects of the culture or sub-culture in which a character lives. (For example, a modern day Earthling might be able to use the Domestics skill to use basic functions on a computer, drive an automobile, or ride a bicycle.) Character generation has been tightened slightly when it come to skills as well, including some example tables for specialty skills.
- Skill traits ended up being consolidated to a single page, which opened up some room, so we add an “Extra Flavor” section after Personality. This includes a large matrix table full of character descriptor prompts to help you visualize details of who they are. We also added a variant descriptor-based way of generating your personality scores.
That’s pretty much it. We’re a lot happier with how it looks and how the random character creation flows, plus the PDF isn’t buggy anymore, which was the driving factor to reformat with a new font in the first place. It’s also more in line with the formatting going into our current project, Twilight at the Bazaar of Tenfold Wonders.