Taking on the larger corpus of John Wyndham was a good stress test for Pilcrow and while some aspects of the adaptation were made easier, creating a coherent story structure was impossible. The result was a sandbox 24xx game Cozy Catastrophes with vague prompts. This also opened up the universe to appeal to both fans of Wyndham and those who don’t know he exists.
The next step is applying the system to a larger single work and codifying the System(tm). Then we can start playtesting. If you are interested in playtesting, please comment below.