So I played again the game with the 0.63 version, and it really improved greatly since last time (0.53 or 0.55 IIRC), however, one thing that still bother me since the 0.53 version is the save file getting corrupted due to some bug while playing, making it impossible to retrieve your saved profile, and forcing you do start a new. So I would like to suggest that there was some way to prevent such thing from happening while the game is still in development.
I thought of creating an autosave function with double(or more) slots. I know the autosave function was already suggested, but I don't know if it was implemented (on 0.53 it wasn't), still the idea that I'm proposing would need 2 or more autosave slots, the 1st for the current place the player is, and the 2nd for the place he was previously. That way if the place the player triggers a bug and corrupt the data of the 1st slot, there will be a 2nd point to return.