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AMA Sticky

A topic by tim zee created Aug 24, 2022 Views: 252 Replies: 2
Viewing posts 1 to 2
Developer

This topic is specifically for questions you want to ask me. I'm expecting questions about WAKE's development and future plans, but I'll consider any question you put here (please be nice). I will read all that goes in here and try to respond to as many as possible.

I realize you may not see this, but just in case!

What is your recommendation for giving Roaches stats / defeatability? Do you use math or just feel it out? I want to be consistent in how I act out the bad guys. I already have lots of ideas for Nightmares, though!

Thank you for a really interesting game!

Developer

Hi! Thank you for your question and your interest in WAKE. 

It feels like a while since I made this (though it probably wasn't that long ago), but I believe my intention was that Roaches were very expendable. I wanted players to feel like Neo and Trinity in taking down a whole army of tactical wearing goons with relative ease.

I think it would work best if a player is capable of eliminating a Roach with a success on whatever roll they are doing towards that effort.

For example, if a player says "I want to shoot one of the three Roaches by the door with my crossbow, I'm trying to kill them" and then they roll a 5 they succeed and do exactly what they wanted. If they roll a 6 they succeed to greater effect, perhaps the fallen Roach falls into the other two leaving an opening for the rest of the party to attack. If they roll a 3-4 they succeed, but the Roach also fires back and deals 1 point of strain.

I imagined actions against Roaches that were not clear successes (5+) would always result in a single point of strain. Then if you want to create 'hardened' or 'veteran' Roaches or other more powerful enemies, have them deal more strain whenever they are encountered.

I hope this helps. I would love to hear how Nightmares manifest in your game!

Tim