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Pokemon RBY Remake

Classic nostalgic goodness, programmed to pass some time · By jamestheprogrammer

Features/Current Progress Sticky Locked

A topic by jamestheprogrammer created May 30, 2018 Views: 310
This topic was locked by jamestheprogrammer May 30, 2018
Viewing posts 1 to 2
Developer (2 edits)

More or less this is here to help me keep track of things currently being worked on and different features yet to start.

Tasks currently being worked on:

  • Map loading system - loading different types of objects, triggers, and layers - currently it's jerry-rigged to search a specific location on the file... need to implement a more elegant solution for maps it might not be able to handle
  • Dynamic tiles and map system - while the player moves, tiles/colliders should be generated on the fly - currently they are just all displayed and updated... which is okay for small levels - no very efficient with an entire map

 Things planned to be worked on:

  • Map objects, layers, and events - water, grass, physical objects like a pokemon ball that contains bulbasaur - currently there is just colliders and tiles being loaded
  • Triggers and trigger events - things happen, like gary walking away -- kinda important shit
  • Battle system - nuff said, battle system -- oshiet battle animations too... fml
  • GUI system - graphics, and custom dialogs
  • Pokemon system - pokemon stats, descriptions, graphics, and other information about pokemon will need to be stored and allocated -- also make an elegant re-call system
  • NPC system -  correlates to the battle system, will need to implement the walk cycle, having the npc's being colliders, and what type of npc... a battle npc or a non-battle npc
Developer locked this topic