More or less this is here to help me keep track of things currently being worked on and different features yet to start.
Tasks currently being worked on:
- Map loading system - loading different types of objects, triggers, and layers - currently it's jerry-rigged to search a specific location on the file... need to implement a more elegant solution for maps it might not be able to handle
- Dynamic tiles and map system - while the player moves, tiles/colliders should be generated on the fly - currently they are just all displayed and updated... which is okay for small levels - no very efficient with an entire map
Things planned to be worked on:
- Map objects, layers, and events - water, grass, physical objects like a pokemon ball that contains bulbasaur - currently there is just colliders and tiles being loaded
- Triggers and trigger events - things happen, like gary walking away -- kinda important shit
- Battle system - nuff said, battle system -- oshiet battle animations too... fml
- GUI system - graphics, and custom dialogs
- Pokemon system - pokemon stats, descriptions, graphics, and other information about pokemon will need to be stored and allocated -- also make an elegant re-call system
- NPC system - correlates to the battle system, will need to implement the walk cycle, having the npc's being colliders, and what type of npc... a battle npc or a non-battle npc