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Mod script inject (hook's and etc)

A topic by DogNibba created Sep 22, 2022 Views: 863 Replies: 10
Viewing posts 1 to 6

Guy's, it possible to inject and rewrite class in other script, witchout edit original script? 

Developer

class? ModScripts\
some part is possible , somepart isnt (yet)
u can refence files below

ModScripts\500_DEMO_ExtraEventLib.rb\

ModScripts\400_DEMO_ModGraphicsPath.rb.DIS

extra json loader?  nope, not yet or never because my time is  used to focus add new things.. 
do it by urself if u can.  if it works i will put it to offerical 

Where you edit script's? In RPGMaker or something IDE/Code editors?

Developer

notepad++

(1 edit)

Ah yes. Before i didn't work on ruby, but now i know. 

In, example, C/C++ lang. we need hook addr class. But this - we can just write class and add or rewrite something methods, it's all in other file. 
Wow, i think it cool.

Developer (2 edits)

well. RUBY is a dying shitty outdated lang. but a noob like me can learn it too.

Man, i think better way - it connect other lang. Ruby is realy shity :DD

So, what about launcher? Exist's that app or not? It will be cool create game launcher, where we can toggle needed mod's

Developer

ugh... too hard for me.

i only know ruby.

What do you think about "virtual file system" for mod. projects? Or you think - open source files better? 

Developer (1 edit)

what u mean.... virtual file system?
like a rvdata2 packget? or like a zip file packget?


open source files u talking is mod system like rimworld?

if so..   open files are better.  because its more easy to edit