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Deep in the Void - Update 0.2 - New Inventory/Item/Crafting System Bug Fixes - Polish

A topic by Whackland Studios created Sep 28, 2022 Views: 120
Viewing posts 1 to 1

Hello dear Explorers,

Thank you all for the past few weeks. We received a lot of feedback, with many constructive ideas and suggestions for improvement. So far we have got 16,000 Views and 929 Downloads on Itch.io!

So what have we done so far? 

We have completely revamped the game's inventory/item and crafting system, as well as fixed many bugs that were present in the first version. We have also made many adjustments and improvements to existing features. A lot of behind-the-scenes systems have been redone in preparation for new content.

  • Inventory/Item/Crafting System
  • Switchable Controls
  • New Quests
  • Minimap
  • Quest Arrow
  • Better Enemy AI
  • Mid-Game Quality of Life improvement 
  • Many more!

What will be included in the next update?

The plan for the next update is to start work on the early game logistics system. We currently have cargo drones that transport everything to where it needs to be automatically, but this is a system that will only be unlocked in a later stage of the game. We want to create a system that is flexible and restrictive enough to force the player to come up with interesting solutions. The goal is for the logistics to be one of the main challenges in the game. The System will be a lot more “puzzly” and a lot more fun than it is now.

How can you support the Project?

  • Play the new Update and give us your Feedback!
  • Write a Review on Itch.io!
  • Follow us on Itch.io and put the Game into your Collection!
  • Write a Comment on our Itch.io Page for new Players to see!

If you intend to make a Donation, you can do so on Itch.io. The Money will go 100% into the development of the Game. You will also receive a Steam Key from us when we release the Game on Steam. (This is planned to be in a couple of Months)

Update Log

  • New modular Item and Recipe system
  • Added Controls Menu in Option Menu
  • The Mission Feature has been overhauled
  • Laser and Cargo Upgrade now actually cost resources
  • Minimap
  • Mission Location Arrow
  • Bug when UI elements overlapped is fixed
  • Bug with closing a Building UI over a Building in World space is now fixed
  • Increased the resource amount of Asteroids. They are still actually infinite though.
  • Increased size of the Building's minimum Distance to neighbors so that Buildings are not too close to each other
  • Fixed Bug, that showed the Tooltip through the UI of Buildings that were created
  • When a player is trying to Build, he can now cancel the Build Process by right-clicking
  • fixed Bug, where one could end in an endless loop of Building UIs when a building in world space is under the "X" Button of a UI
  • Completely overhauled the Enemy AI Behavior
  • fixed Bug, where after Enemies destroyed a Building they got Invisible and did nothing
  • fixed Bug, where Enemies had no target any more after destroying something
  • fixed Bug, where the player could not place Buildings close to Enemies
  • fixed Bug, where Buildings could be placed into each other or to close to another
  • Emergency Station now has 5000 Health
  • Aliens deal 5 Damage now
  • Laser Upgrade Costs are now correct
  • Bug fixed, Ship Repair technology cost 20 but only took 10 metal
  • added two new Quests 1. Research Cargo Upgrade and 2. Research Laser Upgrade
  • fixed, “Click on Furnace Quest” shows the right Text
  • fixed Bug, where Dropoff Cargo button could not be pressed if over Emergency Station
  • added a Hydrogen Fuel Tank as a collectable into the Game
  • added metal and hydrogen to the UI
  • added two new Quests 1. Get Metal from Space Debris and 2. Collect a Fuel Tank to get Hydrogen
  • added new enemy to spawner
  • added a lot more Space Debris and Hydrogen Fuel Tanks
  • Manufacturing Building Menu working
  • Clicking on a manufacturing building now opens up the manufacturing BuildingMenu for that building
  • The enemies now do Damage to the Player
  • Hydrogen Fuel Tank has a Tooltip now
  • added House icon to Minimap Emergency Station
  • metal, ore and ice don't despawn after 35 seconds any more they despawn after 80
  • Click on Emergency Station Quest now has a Quest Arrow
  • Place more Miner Quest
  • enemy spawn points are now more spread out
  • Saving and Loading Bindings works in the game now
  • added Laser Material for Alien Laser
  • Alien laser now renders under Alien ship and Player ship
  • Completely redone the Sound System to be better for Performance and be more modular
  • added new Sound for Quest Completion
  • added two new Collision Sounds
  • Fixed Bug, where Alien was bugged when having a Mining Station as a Target
  • Turret Charge and Explosion have now a 3D Sound System
  • Metal Gather Quest Description is now the same as the amount
  • Ship Repair Button now has the right Sound implemented
  • The player can now do Critical Damage to Asteroids and Space Debris to farm even faster
  •  Floating Text now changed color and size depending on the Crit amount
  • Added Warning Icon
  • Warning Icon is now visible on the Minimap when the Building is being Attacked by Enemies
  • added a Laser hit Light
  • Added new Sounds: Cargo Dropoff, Ship Repair, CritOnAsteroid and Stone impacts
  • added Screenshake to the Turret Explosions
  • Building Buttons now cost the Item: Building
  • Fixed the Building cost Tooltip to match the new System
  • Added Open Inventory Key to the Controls
  • Removed Items from UI
  • Changed Health UI from Numbers to Health bar
  • added new icons for resources and components
  • fixed aspect ratios on some of the UI
  • Added a variety of Containers which are collectable
  • Added lots of new Quests
  • Added building recipes to the factory
  • Added Inventory to the Emergency Station
  • Recipes are Updated with new Icons and all Icons are now at the right Place
  • Added Button for Opening Emergency Station "E"
  • Limit item production
  • emergency station does not build anymore
  • Cargo Drone and Player Capacity increased
  • Improved Manufacturing Building Menu Style
  • Changed Recipe Cost of Furnace, Factory, and Beacon to be Iron Ingot and not Iron Plate
  • Changed the Amount of Hydrogen Fuel Tank from 20 -> 30
  • Faster Smelting of Ice and Ore
  • The ship repair Button works now
  • Research Cost for Factory is now 100/100 instead of 200/200