Probably too late, and not critical, but I have some thoughts on the skills having got the early access. My personal view (preference) is:
1) close combat might feel better if called “fighting”
2) ranged combat might feel better if called “shooting”
3) though not necessary, and there is a blank 12th skill, I think a good skill to include is: Larceny (pockets, locks, burglary) - Which would be used with physical, breaking entering and physical locks, rather than say, rigging, or coding for digital locks / security