Heya there, I happened to encounter an issue when I loaded an old non-modified save file (around 1 month). When I went to the larder after enabling the mod and updating it in the game fixes, it does not show any of my old food items that I can turn into ingredients or scraps. Only newly bought food objects can be turned into scraps in the larder. I suspect that the food objects in the inventory do not get updated with the additional properties in the "feeder patch items" passage.
To fix this, I added in a new passage called "Fix old food item Flavours" with the following code:
/* Array that lists all of the original game's food items Note: Find an automatic way to get all variables in the food object passage to make it easier to list all food items */ <<set $list_OGFoodItems = [ $ampleApple, $apple, $bagOfCandy, $beefStew, $bigSteak, $bloatedBlueberry, $boxOfDonuts, $breadLoaf, $cake, $calamari, $cheese, $cheeseburger, $chili, $coconut, $cookies, $cupcake, $friedChicken, $giganticGrape, $grapes, $hamHock, $hamSandwich, $jambalaya, $meatballSub, $milkBottle, $milkJug, $orange, $outrageousOrange, $plentifulPeach, $riceBowl, $oats, $profusePumpkin, $ridiculousRaspberry, $sausage, $sizableStrawberry, $steak, $strawberries, $sushiRoll, $tempuraShrimp, $waterFlask, $waterJug, $watermelon, $whoppingWatermelon, $wine] >> /* Add flavour and provisions property to existing food items in inventory */ <<for _i = 0; _i < $inventory.length; _i++>> <<if $inventory[_i].type == "food">> <<for _i2 = 0; _i2 < $list_OGFoodItems.length; _i2++>> <<if $inventory[_i].Name == $list_OGFoodItems[_i2].Name >> <<set $inventory[_i].flavors = $list_OGFoodItems[_i2].flavors>> <<set $inventory[_i].provisions = $list_OGFoodItems[_i2].provisions>> <</if>> <</for>> <</if>> <</for>>
I then added this to the "feeder patch and update" passage with the following code inserted in the bottom of <<include "feeder enemies">>:
/* Patch for old food items */ <<include "Fix old food item Flavours">>
Once I added these two codes, the larder now shows all of my food objects that can be turned into ingredients. I haven't tested the other features yet but the feeding and cooking features works in my end. It's a bit rough in terms of structure but it does the job on my save file, hope it will too in your older save file when loading up the mod.
Also, I happen to find a forum post that shows a way to easily add mods into the base game. It works with the given example but I haven't tried out in this mod, could be worth a shot though:
https://forum.weightgaming.com/t/fatty-text-adventure-game/25354/251